SPOILERS!!!
This article may contain story-related spoilers.
Read at your own risk.
The sewers are located below the town and the port. They collect and treat wastewater from all the town buildings. Sasquatch has to investigate this place to stop the pollution of the Lake in the third part of the Storyline.
Contents
- 1 Layout
- 2 Smell
- 3 Fishing
- 4 Codes
- 5 Trivia
- 6 Gallery
Layout[]
The entrance to the sewers is behind the Cafe. Another entrance is in the forest east of the road to the Marina, but it is locked until the end of Storyline chapter 3.
In the west, they are connected to the Port Sewers. The corridor is blocked by steam, which must be turned off from both sides.
Some passages are blocked by steam from ruptured pipes. Find valves nearby and turn them counterclockwise to stop the steam.
The Sewers Waterfall Cave is located behind a polluted waterfall in the southern part of the sewers.
The Port Sewers provides access to the restricted area of the Port, all 3 Secure Warehouses, and the Pemberton Hideout below Secure Warehouse 3. The entrance is through the Fox Shop in the forest.
Smell[]
After wading in the polluted water, Sasquatch will become stinky. Humans will feel disgusted by the smell, and you won't be able to talk to them.
The smell by itself doesn't raise Ranger Danger. However, rangers will be able to track you by it after Ranger Danger is active. The Town Police seems not to do that, which may mean they have a less keen sense of smell.
Wade in any clean water body to remove the stench.
Fishing[]
Sasquatch can catch two types of unusual mutated fish in the polluted waters: Three-Eyed Fish and Mutant Fang Fish. This fish is not wanted by any of the Fishers.
Codes[]
Doors in the sewers are locked with 4 digit codes.
- The codes for the Pump room and Storage are random. Sasquatch learns them during the 3rd part of the storyline, and writes them down in the Settings and Stats Book, in the pages between stats and credits. They are also automatically displayed above the code lock when Sasquatch tries to open those doors.
- The code for R Corp cellar is 3371 (you can guess it by the fingerprints on the buttons).
- The Bank cellar is inaccessible, as of version 1.9.11.
- The code for the door in the Port sewers is random. It is written down in a tablet laying on the table nearby. You need to enter through the manhole in the restricted area of the port to reach it. One digit is unreadable, and you have to guess it.
Trivia[]
- If you manage to glitch into the Bank cellar, then you will find out that you can't use the ladder, and you can't use the door to leave the room. The only way to leave this room is to use the map, fall asleep, or run out of hunger.